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Age of wonders planetfall mods
Age of wonders planetfall mods






age of wonders planetfall mods
  1. Age of wonders planetfall mods mod#
  2. Age of wonders planetfall mods mods#

This mods adds a new unit into the game (re)using existing models by creating a new. This way you can easily change unit appearance without changing resources (found in.

Age of wonders planetfall mods mod#

This mod overwrites the existing Human_Species.clb in Content\Title\Libraries\Figure_Skin\Human_Species.clb as the priority of the mod is set higher (Priority 1) in the Package Manager then the base game (Priority 0). This mod contains a copy of Human_Species.clb (found in \Documents\Paradox Interactive\Age of Wonders Planetfall\Mods\ArnoutMod\Libraries\Figure_Skin ). The VanguardRedTrooperMod will change the color of the Vanguard Trooper into LiberatorInferno red using the Content Editor only.

age of wonders planetfall mods

clb files) by simply adding a copy of a clb from the game into your mod. This mod demonstrates the possibility to overwrite base game content (found in. Enable the mods in the Paradox Launcher under mods.Load Documents\Paradox Interactive\Age of Wonders Planetfall\Mods\NameOfTheMod\NameofTheMod.acp.Extract the 7z mod into C:\Users\you\Documents\Paradox Interactive\Age of Wonders Planetfall\Mods.Their mods don't rely on tags like biological/mechanical, they don't lose out on any weapon tech synergies, their healing unit has the heal on a cooldown instead of once per battle AND it extracts units out of dangerous situations, and their doomsday weapon gives you energy.Using these example mods will let you start modding quickly. I honestly really like voidtech with anything though. Amazons don't have cheap regen mods like kirko do, but I don't think it'll be necessary, and the voidtech grenade mod should be a great substitute because you get double grenades with the clone. The amazon unit has a hard hitting but non repeating attack with the flanker trait, perfect for my current playstyle. My next playthrough might be amazon voidtech because they get a unique voidtech melee unit that looks like it'll fit right into my current use of the unit where I run up to a unit, spawn a clone on the other side, attack with the flanking one of the two, then attack with the other. The voidtech melee unit is very fun, and the quantum avatar mod is crazy good in combination with kirko swarm shielding and AOE smoke (It's also just crazy good in general because it interrupts repeating attacks and prevents melee units from keeping overwatch on you). I'm in the middle of kirko voidtech and having a blast. I'll post more when I get around to it but I'm working the campaign atm. But I've been informed from others that they are absolutely amazing with Syndicate, which makes sense really. Also the support unit can reset cooldowns to further amplify Overseers, which is neat if you wanna mix it up.įull disclosure, I haven't tried Psynumbra yet. Alternating between aegis protocol and the healing one makes them insanely dangerous. Synthesis is just another fantastic force amplifier since Indentured are all about stacking as many positive modifiers as you possibly can. Even ignoring that, since Indentured tend to form firing lines and go to town, having abduct to pull people out of cover helps, and even more awesome is having ANOTHER heal for your t1 doomstacks. And the void tier 2 flyer has some interesting synergies for a stealth strat. Void lets units walk through walls which is great for Enforcers and melee heroes.

age of wonders planetfall mods age of wonders planetfall mods

I haven't tried Promethean or Celestial with them. Xenoplague is okay, but when they evolve their mods fall off so you can't really spam collars on them. Syndicate are excellent with Void, Synthesis, and Psynumbra.








Age of wonders planetfall mods